

Then go to a new area (rinse and repeat), then travel back to that initial area, and find it a ghost town, minus sleeper entities, and wandering horde events.Īctually has been a reoccurring issue since a18.ex and has persisted till now in Vanilla and modded games alike.Īt one time a tester was going to look at this (can't remember who). People can confirm this by: turning on /sm in the debug so the zeds can't "see you", bumping up the game time speed, and staying in the same areas of the map, and just letting the zeds die out around you. However, "Sleeper zombies" can still be triggered to spawn during this time, and the wandering hordes events still trigger.

But, If you are doing long stints of playing in the same region, it'll happen again. You can reset it by logging out of the game, and then back in, or traveling to a distant new region and staying there for a game day or two. Initially you can increase the spawn counts, by a lot, artificially. After a couple/few days, it'll start dwindling the numbers again. As days pass, the wilderness zeds slowly reduce to nothing (usually around 3-5 days) of a player staying in the same areas for long stints. There is a max spawn limit built in, and once that limit is reached? Nothing over that will spawn, till entities are culled (manually).įor some reason the game doesn't always take the entities dying off on their own, into account. The spawning mechanic is partially broken, or it is working the way they programmed it, but has unintended consequences while working. (opinion based on what I have tested and seeing, as not everyone is experiencing this)
#7 DAYS TO DIE GAMEPLAY NO ZOMBIES MOD#
I play darkness falls mod that has a much higher outdoor spawn than vanilla, and usually every 1-2 hours I have to exit to main menu, and reload my game or else stuff pretty much stops spawning, other than maybe one in a blue moon, this also effects animals as well. However if you have modded the spawn rate, you will hit this easly.

With vanilla spawn settings the spawn rate is so low you'll generally never hit the 75 or 100 zombies alive without buzzing by a TON of poi's close enough to trigger sleeper volumes. Sleepers also count towards this so if you go close enough to a Poi to spawn the sleepers, they will stay spawned till the game is reloaded taking up spawn slots, as the sleepers do not time out like the zombies outside.

Sadly the zombies timing out period in inactive chunks is way to long, if you travel a bit around you'll easly hit the cap. There is a spawn limit, with the zombies alive setting, once that setting is reached the game will no longer spawn anything till they die, or timeout, happens to me in long single player sessions, usually have to exit to main menu and reload the save to get it to start spawning things again.
#7 DAYS TO DIE GAMEPLAY NO ZOMBIES MODS#
We aren't using any mods or anything else on the server. The only other thing we've changed in the xmls is to show health bars at all times. So I'm just curious if there are certain times where zombies won't spawn in towns or what could be going on. We never noticed it using default settings because the towns looked completely empty all the time anyway but after increasing them it is very noticeable, default is something like 1 zombie spawn every 3 days or so and we changed it to 10 zombies every day. We'll have to drive outside of town a good distance before we ever see a zombie, the sleepers inside POIs still spawn but I figure those are set to a different spawning setup than the outside zombies. Usually as soon as it hits morning or night the zombies spawn in but occasionally it's like every spawn area in town doesn't activate. Usually every morning and night we have zombies spawn that we have to kill but there will be some days where the town and surrounding area is completely barren. On my server we have zombie spawns cranked way up, went in to the xml files and increased the spawns that way instead of using a mod, but we've noticed that there are times zombies just don't spawn outside.
